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ST21-14 Believe in Our Friendship
Believe in Our Friendship
ST21-14
C
05
Use: 3
While you have a Digimon or Tamer with the ADVENTURE trait on the field, you can ignore this card's color requirements.
Main Reveal the top 3 cards of your deck. Add 1 card with the ADVENTURE trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
Main Delay
  • Gain 2 memory.
Security Place this card in the battle area.
Purple Option
ADVENTURE

Q1: What does "while you have (the specified card) on the field" mean, exactly?

It refers to when you have the specified card in the battle area or breeding area.

EN
Official English Card Listworld.digimoncard.com
Believe in Our Friendship      ST21-14  C
ADVENTURE

While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
[Main] <Delay> (By trashing this card after the placing turn, activate the effect.)
• Gain 2 memory.

---
[Security] Place this card in the battle area.
A
Official English (Asia) Card Listen.digimoncard.com
Believe in Our Friendship      ST21-14  C
ADVENTURE

While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
[Main] <Delay> (By trashing this card after the placing turn, activate the effect.)
• Gain 2 memory.

---
[Security] Place this card in the battle area.
W
DCG Wikidigimoncardgame.fandom.com
Believe in Our Friendship      ST21-14  C
ADVENTURE

While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
[Main] <Delay>
• Gain 2 memory.

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