Our Courage United ST20-14 C ADVENTURE While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements. [Main] <Draw 2>. Then, place this card in the battle area. [All Turns] When any of your level 5 or higher Digimon would leave the battle area, <Delay> • You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost. ---