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EX13-048 Kotemon
Kotemon
EX13-048
C
06
Lv. 3
Play: 3
0
2000 DP
On Play Reveal the top 3 cards of your deck. Add 1 card with Knightmon in its text and 1 card with Knightmon in its name among them to the hand. Return the rest to the bottom of the deck.
All Turns Once Per Turn When this Digimon would leave the battle area other than by your effects, by deleting 1 of your other Digimon with Knightmon in its text, it doesn't leave.Inherited
Inherited
Black Digimon
Rookie
Data
Reptile

Q1: What kind of card does "a card with X in its text" refer to?

It refers to a card that contains the specified text or icon in its name, traits, effects, inherited effects, (Rule), digivolve requirements, DNA Digivolve, DigiXros requirements, Burst Digivolve, App Fusion, Link, or Assembly requirements. For example, "a card with Knightmon in its text" would include cards with the name DarkKnightmon and cards with the text Knightmon in their effects.

EN
Official English Card Listworld.digimoncard.com
Lv.3 Kotemon     EX13-048  C
Rookie | Data | Reptile

[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Knightmon] in its text and 1 card with [Knightmon] in its name among them to the hand. Return the rest to the bottom of the deck.

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[All Turns] [Once Per Turn] When this Digimon would leave the battle area other than by your effects, by deleting 1 of your other Digimon with [Knightmon] in its text, it doesn't leave.
A
Official English (Asia) Card Listen.digimoncard.com
Lv.3 Kotemon     EX13-048  C
Rookie | Data | Reptile

[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Knightmon] in its text and 1 card with [Knightmon] in its name among them to the hand. Return the rest to the bottom of the deck.

---
[All Turns] [Once Per Turn] When this Digimon would leave the battle area other than by your effects, by deleting 1 of your other Digimon with [Knightmon] in its text, it doesn't leave.
W
DCG Wikidigimoncardgame.fandom.com
Lv.3 Kotemon     EX13-048  C
rookie | Data | Reptile


[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Knightmon] in its text and 1 card with [Knightmon] in its name among them to the hand. Return the rest to the bottom of the deck.

---
[All Turns] [Once Per Turn] When this Digimon would leave the battle area other than by your effects, by deleting 1 of your other Digimon with [Knightmon] in its text, it doesn't leave.
JP
Official Japanese Card Listdigimoncard.com
Lv.3 コテモン     EX13-048  C
成長期 | データ種 | 爬虫類型

【登場時】自分のデッキの上から3枚オープンする。その中の「ナイトモン」の記述があるカード1枚と名称に「ナイトモン」を含むカード1枚を手札に加える。残りはデッキの下に戻す。

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【お互いのターン】[ターン1回]このデジモンが自分の効果以外でバトルエリアを離れるとき、「ナイトモン」の記述がある他の自分のデジモン1体を消滅させることで、離れない。